WeaponsintermediateUpdated: 9/10/2026

Valheim Club Guide: Blunt Damage Clubs & Top Mace Picks

Break down Valheim blunt-damage weapons in this club guide — see how clubs and maces shred skeletons and blobs, and compare Iron Mace, Frostner and Porcupine.

A blunt-swinging Valheim club guide is the missing piece for any Viking who keeps getting flinched by skeletons in the Crypts or dissolved by blobs in the Swamp. Clubs and maces deal blunt damage, which deals bonus damage to skeletons, blobs, Bonemass, and most oozing enemies — a damage type that the slash-pierce meta often overlooks. This guide walks you through the full blunt arsenal, from the starter Wooden Club you craft in the Meadows all the way to the Plains-tier Porcupine, with the craft stats, upgrade chains, and combat scenarios that make each club worth picking up.

Before you start chasing Frostner or debating a valheim knife build, it helps to understand why blunt damage exists as its own archetype and how the damage system treats it.

Understanding Blunt Damage in Valheim

Blunt damage is one of Valheim's three physical damage types — the others being slash and pierce — and it interacts with enemy resistances in a way that makes certain encounters dramatically easier. According to the official Valheim on Steam page, blunt weapons are categorized alongside clubs, maces, and hammers, and the community wiki notes that blunt damage is super-effective against skeletons, blobs, and Bonemass.

The damage system works on a vulnerability multiplier: blunt hits a skeleton for 2×, a blob for 2×, and Bonemass for 3× compared to slash or pierce of the same raw value. That multiplier is why a tier-3 Iron Mace will chunk a Swamp crypt skeleton in two hits while an equal-tier sword leaves the same skeleton wobbling through three or four swings.

Damage TypeSkeletonBlobBonemassTreeLox
Blunt
Slash
Pierce1.5×

Damage Types and Resistances

The blunt category covers every club, mace, and hammer in the game, plus a few atgeir-style weapons that swing for blunt. Slash lives on swords, axes, and battle axes. Pierce lives on spears, bows, and the atgeir's secondary thrust. Each enemy has a hidden resistance table, and the game multiplies your raw damage by the matching modifier after armor subtracts its share.

This is also why a dedicated valheim mace guide can't stop at "use the Iron Mace for Swamp" — the same blunt-skeleton pairing holds true in the Mountains, where Draugr and wolves also take bonus blunt damage, and in the Plains where Fulings and Deathsquitos behave differently against each type. The Mulch-tier Club you find in the Meadows is already blunt, which means a determined new player can clear the first Crypt with patience and parry timing instead of waiting to craft a bronze-tier alternative.

Why Blunt Beats Skeletons and Blobs

Skeletons are the textbook case: their bones fracture under blunt force, the stagger window is long, and the 2× multiplier compounds with parry punishes. Blobs share that vulnerability because their membrane ruptures cleanly on impact rather than absorbing the cut. Bonemass is the headline example — a 3× blunt multiplier is the difference between a two-minute kill and a five-minute slog, which is why nearly every valheim boss weapons writeup treats the Iron Mace or Frostner as mandatory Swamp loadout.

Every Blunt Club and Mace in Progression Order

Valheim's blunt tree runs through nine craftable weapons plus a few drop-only curios. Each one occupies a clear biome slot, and skipping ahead usually hurts more than it helps because of the ore, workbench, and forging-station requirements. The progression below is the path most solo players take, with crafting stations and core materials called out.

Meadows and Black Forest Clubs

The Wooden Club is your first blunt weapon and one of the most generous starter tools in the game. It costs 6 wood and 1 leather scraps at a level 1 workbench, deals 12 blunt damage, and has a 20% knockback bonus that staggers Greylings, Necks, and the occasional boar rush. Many new Vikings underrate it because the recipe is so cheap, but in low-stamina situations the Wooden Club's quick swing actually outperforms the Atgeir in early game.

The Club (unlocked at the Bronze tier in Black Forest) is the real first club. It requires 10 wood, 2 leather scraps, and 2 bronze at a level 2 workbench, and it adds a small knockback bump on top of the Wooden Club's stats. Bronze-tier blunt is where the weapon family starts to feel like a true option rather than a backup, especially when paired with a bronze buckler for parry-punish rotations.

WeaponBiomeTierDamageKnockbackStaminaWorkbenchCraft Cost
Wooden ClubMeadows012 blunt206Lv 16 Wood, 1 Leather Scraps
ClubBlack Forest224 blunt308Lv 210 Wood, 2 Leather Scraps, 2 Bronze
Bronze AtgeirBlack Forest225 pierce5012Lv 210 Wood, 8 Bronze, 2 Leather Scraps

Swamp and Mountain Maces

The Iron Mace is the blunt workhorse of the Swamp biome and the answer to most "what should I carry into the Crypts?" questions. Forged at a level 3 workbench with 20 iron, 4 wood, and 3 leather scraps, the Iron Mace deals 55 blunt damage and pairs with a Bronze Buckler or Iron Buckler for stagger-lock combos against Draugr and skeletons. This is the weapon that turns Bonemass from a wall into a beatable encounter.

The Frostner is a Mountain-tier mace that adds frost and spirit damage to blunt hits, with 35 blunt + 20 frost + 20 spirit per swing. Its recipe drops from a hidden chest in the Mountain, requires 10 ancient bark, 30 silver, 5 ymir flesh, and 4 freeze gland at a level 4 workbench, and it's one of the most versatile weapons in the game because the frost effect slows most Mountain enemies. Frostner is also effective in the Plains against Fulings because the spirit damage bypasses their Fuling resistance.

WeaponBiomeDamage (per type)KnockbackCraft StationCost
Iron MaceSwamp55 blunt60Forge (Lv 3)20 Iron, 4 Wood, 3 Leather Scraps
FrostnerMountain35 blunt + 20 frost + 20 spirit40Forge (Lv 4)10 Ancient Bark, 30 Silver, 5 Ymir Flesh, 4 Freeze Gland
PorcupinePlains60 blunt + 20 pierce50Forge (Lv 5)20 Iron, 10 Wood, 20 Needle

Plains and Mistlands Blunt

The Porcupine is the Plains blunt answer and a hybrid mace that fires needle projectiles with each swing. It deals 60 blunt + 20 pierce damage, fires 20 damage needles that can pierce multiple Fulings in a line, and has a 50-point knockback that keeps the user out of Deathsquito range. The recipe is 20 iron, 10 wood, and 20 needle at a level 5 workbench, and community testing shows the needle damage scales with the player's blunderbuss skill line.

In Mistlands, the blunt family expands with the Krom and a handful of eitr-fed variants, though most solo players substitute magic weapons for those slots. The Porcupine stays relevant well into late game because the needle projectile ignores the seeker's bone armor and chunks gjall groups when timed with a primary swing.

Comparing Clubs vs Maces vs Spears vs Bows

A valheim spear guide wouldn't make sense without acknowledging the blunt rivalry, because spears occupy the same mid-range parry-punish space as clubs but with pierce damage instead. Spears win against trolls and tree-based enemies, clubs win against skeletons and blobs, and the right answer depends on which biome you're stuck in. The bow sits in a totally different role: it's a kiting weapon, and the best bow in valheim — the Draugr Fang — rewards positioning over dueling.

Weapon FamilyRangeBest vsWorst vsStamina Cost (avg)Parry?
Club / MaceShortSkeletons, blobs, BonemassBirds, flying6-14No
SpearMidTrolls, lox, necksSkeletons (close)10-16Yes (primary)
BowLongDeathsquitos, seekers, GjallTar, blobs12-22No
Sword / AxeShortGenericNone stand-out6-12No

Range, Stamina, and Parry Windows

Clubs and maces trade range for raw per-hit damage, which is why a single parry-punished Iron Mace swing chunks more Draugr HP than a fully-charged Huntsman arrow. The stamina cost matters too: a Bronze Atgeir primary swing costs 12 stamina, an Iron Mace primary costs 14, while a Wooden Club costs only 6, and that 8-point gap is the difference between surviving a Greydwarf ambush and getting clipped by a second one.

The bow family sits on the other end of that scale. The Draugr Fang is widely treated as the valheim best bow for the Swamp and Mountains because it deals 47 pierce + 22 poison per shot and fires in a tight grouping, but it costs 22 stamina per shot. A Wooden Bow costs 12, which is why a lot of players keep one slotted as a stamina-efficient kiting tool.

BowTierDamageStatusStaminaNotable Use
Crude Bow012 pierceNone12Meadows deer sniping
Finewood Bow222 pierceNone14Black Forest kiting
Huntsman Bow332 pierceNone16Swamp wolves
Draugr Fang447 pierce + 22 poisonPoison tick22Best bow for Swamp-Mountain
Spine Snap470 pierceNone20Plains seeker sniping

When to Carry a Hammer Weapon

A valheim hammer weapon in the modern meta usually means either the Iron Sledge (a two-handed hammer that breaks enemy armor) or a tweaked Porcupine build. The Iron Sledge isn't a club in the strict sense, but its 90 blunt + 80 knockback primary swing flattens Fulings and Berserkers into a stagger window that the Porcupine can't match. The downside is its 28 stamina cost, which rules it out of stamina-sensitive fights like Bonemass.

Upgrade Chains, Forging, and Mod Support

Every blunt weapon follows the same upgrade path at the forge: level 1 (fine wood), level 2 (round log), level 3 (ancient bark or iron), level 4 (silver), and level 5 (black metal or needle). The cost jumps sharply at level 3, and the Swamp is the natural bottleneck because iron is sparse in the early game. Players who skip the Iron Mace and rush Frostner usually regret the iron budget because the recipe needs 30 silver and 5 ymir flesh, both of which require Mountains progression.

Upgrade LevelMaterialTypical Iron CostRecommended For
Lv 1Fine WoodFreeBronze-tier clubs
Lv 2Round Log5Iron Mace prep
Lv 3Iron15Iron Mace main spike
Lv 4Silver25Frostner capstone
Lv 5Black Metal / Needle30Porcupine capstone

Workbench and Forge Requirements

Each blunt tier requires a station upgrade that matches the ore tier. Bronze clubs need a level 2 workbench, Iron Mace needs a Forge (level 3), Frostner needs a Forge (level 4), and Porcupine needs a Forge (level 5). A common mistake is unlocking the recipe at a workbench but not upgrading the Forge's anvil, which prevents the higher-tier weapons from appearing in the crafting menu. The same applies to the valheim best weapon tier-list debates — the right tool only exists once the station is upgraded.

Best Mods for Blunt Builds

Several community mods clean up the blunt playstyle. The "Blunt Tweaks" mod on Thunderstore rebalances the Wooden Club and Bronze-tier clubs so they remain viable into the Mountains. "Better Continues" and "Valheim Plus" both add crafting tweaks that smooth the Swamp-to-Mountain transition, which is the most punishing part of any club-focused run. Players returning after the 1.0 update often pair these with a controller-friendly mod list, and our valheim best mods writeup covers a wider set of QOL options.

Practical Combat Scenarios and Build Pairings

Numbers on a stat sheet don't tell you which club to swing, so the scenarios below are the ones that show up most often in community reports. They map each blunt weapon to the encounter where it pulls the most weight, with the build pairing that supports the swing.

ScenarioRecommended BluntBackupSupport Weapon
Meadows / Black ForestWooden Club → ClubBronze SwordCrude Bow
Crypts (Swamp)Iron MaceBronze AtgeirHuntsman Bow
Bonemass FightFrostnerIron MaceDraugr Fang
Mountain Wolves / DrakesFrostnerIron MaceDraugr Fang
Plains Fuling CampPorcupineIron SledgeSpine Snap
Mistlands GjallPorcupineKromSpine Snap

Solo vs Co-op Loadouts

Solo runs favor the Iron Mace into Bonemass because the frost-slow from Frostner only matters in a chase, and most Bonemass kills come down to raw DPS uptime. Co-op groups usually split the bonemass serum duty: one tank with Frostner, one healer with a Draugr Fang poison rotation, and a third carrying a mace for skeleton cleanup. The blunt family's stagger potential shines in groups because the knockback lets tanks peel without spending stamina on a second swing.

A pure solo valheim knife build — Flint Knife, Banded Knife, or Mistwalker — sits on a different damage axis (slash) and pairs with clubs only if you want a mobility weapon alongside the Iron Mace. Most players who commit to the club family drop the knife entirely and run a bow as the secondary.

Common Mistakes When Using Clubs

The biggest mistake is treating the club as a primary and the bow as a backup. The stamina math usually flips that, because a single Bonemass volley can eat your stamina faster than a club swing. Run a primary blunt and a primary bow, and treat the buckler or tower shield as the true backup. Another mistake is parrying with a club — clubs don't have a parry window, and the parry should always come from a buckler or shield slot.

Finally, don't sleep on the valheim hammer weapon variants. The Porcupine needle projectile is one of the strongest cleave options in the Plains, and the Iron Sledge's stagger swing is the safest way to crack a Fuling Berserker's guard. The blunt family has more depth than the popular sword-and-shield meta suggests, and once you've cleared a Crypt with an Iron Mace, the rest of the Swamp opens up.

Frequently Asked Questions

What is the best club in Valheim for solo players?

The Iron Mace is the best club for most solo players because it handles the Swamp, Mountains, and Plains skeleton spawns without needing a Frostner grind. By the time you're farming Fulings, the Porcupine becomes the strongest blunt thanks to its needle projectile and hybrid pierce damage. Frostner is the top pick only if you want frost-slow utility or are running a Mountain-heavy route.

Are clubs better than maces in Valheim?

Clubs and maces are both blunt weapons and share the same damage type, so the 2× bonus against skeletons applies equally. The difference is stat profile: early clubs are stamina-light and slow, while maces like the Iron Mace and Frostner are heavier hitters with higher knockback. For most of the game, a Mace out-DPSes a club once you're past Bronze tier.

Can I use a club and bow together as my main setup?

Yes — clubs and bows are a classic pairing. The Iron Mace plus Draugr Fang is a reliable combo from the Swamp through the Mountains, and a Porcupine plus Spine Snap covers the Plains. The only catch is stamina, so keep a stamina mead on hand before you swap to a club swing.

Is the Wooden Club worth upgrading?

Upgrading the Wooden Club isn't worth the long-term slot cost, but it's a great stopgap if you're between weapon tiers. Bronze-tier Club is the first club worth upgrading to level 2, and from there the Iron Mace takes over as the blunt workhorse for Swamp content. The Wooden Club is best kept in your hotbar for stamina-light pulls.

Does blunt damage affect Bonemass more than other bosses?

Yes — Bonemass takes 3× blunt damage, which is the strongest single-type multiplier in the game. Slash and pierce hit Bonemass at 1× and 1.5× respectively, so a club or mace dramatically shortens the fight. The Iron Mace and Frostner are both top-tier picks for Bonemass, and frost-slow from Frostner also helps with the adds.